In fact, their downtime is where you get 75% of their character development, and seeing it finally placed in a Persona-style system has me excited. Every comic fan knows these heroes aren’t purely fighting machines who exist in action scenes. Not only that, though, it’s also fitting for a Marvel game. The inspiration was clear to me upfront, but hearing it from the designers directly opened my eyes to how unique this title is for Western RPGs. So we looked to Fire Emblem and Persona for inspiration on how they gamify relationships in such a great way where it adds a new system to the experience.” Image used with permission by copyright holder “It’s something we messed around with a little bit in the XCOM games, but never to this extent. “Japanese RPGs have done relationships as a gamified system so well for a long time,” Weinhoffer tells Digital Trends. Marvel’s Midnight Suns delayed, moving it out of a busy October
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